Sure, it can be frustrating when you overestimate how long a missile is going to take to reach you and so barely miss putting up your shield, but once you get the timing down it feels great to walk away from a barrage of 6 missiles unscathed. Managing this boost is the key to winning and helps give ModNation Racers an added layer of strategy beyond how you use the weapons you pick up. On certain laps there are even triggers and "ModBots" that you can activate/deactivate using R1 to open up new paths on the track momentarily or prevent a trap from hitting you. As you drift around the corners you get boost points which you can use by pressing L1 to give yourself a quick burst of speed, but you can also save it to use as a temporary shield by pressing Circle, or use part of your boost to sideswipe an opponent next to you and stun them temporarily. Controls for ModNation go a little beyond the norm and add in some further complexity with shields and sideswiping. That means that weapons are plentiful, cars are only about three times the size of the person driving them, and drifting is king. United Front Games have taken on the mantle of 'Play, Create, Share' from Media Molecule and run with it, but can they really carry on from where LittleBigPlanet left off?įirst things first, ModNation Racers is a kart racer. When I first saw it during Sony’s Conference at E3 I was left unenthused and almost disappointed, but as time went on and I learned more about it I became more and more excited. ModNation Racers has been quite the surprise for me personally. By Karl Koebke, posted on 01 June 2010 / 7,120 Views
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